New official 30th anniversary Quake mission pack adds new maps and mechanics
This year is the 30th anniversary of the launch of the original Quake by id Software, if you could believe it. To commemorate that, publisher Bethesda has released a new campaign chapter for the game, titled βDawn of the Machine.β This is part of a series of new campaign chapters, all developed by MachineGames βin collaboration with id Software.β MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed βQuake Club,β which includes several MachineGames employees who work on Quake maps in their spare time. The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late β90s, thanks in part to the teamβs use of Trenchbloom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days. There are 19 new levels, and they have several new gameplay gimmicks, like a time loop mechanic and a disorienting-but-cool teleportation system that makes it look like the levels are changing on the fly-kind of similar to the multi-time-period levels we saw in Titanfall 2 or Dishonored 2, though in these Quake maps the time shifts happen without player input. Thereβs also new music and a handful of new enemy and weapon variants.
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