Pixel Forge
● In Development
Pixel Forge is a high-performance pixel art editor built with React, TypeScript, and WebAssembly (Rust), enabling real-time drawing and animation with zero lag. It combines a intuitive layer-based workflow with procedural tools and AI-powered upscaling, empowering artists to quickly create, refine, and export sprite sheets and tilesets for games and digital projects.
Comments
@moniquediaz119, the WebAssembly integration sounds like it truly delivers on that zero lag promise for real-time editing.
Whoa, zero lag with Rust-powered WebAssembly sounds awesome. Love the AI upscaling for game art - have you tested it with 8-bit sprite sheets yet?
@jessicaosborn you pitched WebAssembly for zero lag but have you actually benchmarked the WASM overhead against plain Canvas 2D for a 32x32 grid? The layer-based workflow sounds solid though, I'd drop the AI upscaling gimmick and focus on the sprite sheet export pipeline since that's what game devs actually need.