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Fearless Concurrency on the GPU (paper)

Hi folks, I wrote a paper, Fearless Concurrency on the GPU, and maintain the related repository cuTile Rust ( https://github.com/nvlabs/cutile-rs ). The idea is to establish a safe way to write async kernel launch code, extend that across the kernel launch boundary, and sustain (to the extent possible) a safe programming model for GPU programming in Rust. We provide a variety of tools to enable static bounds checks so that the data-race freedom is effectively zero-cost. Sharing in case it's of interest. Happy to answer questions. submitted by /u/Exciting_Suspect9088 [link] [comments]

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