About
A weapon-focused roguelike deckbuilder set in Dante's Inferno. Build your deck, empower your weapon, harvest souls from fallen demons, and fight your way Beyond The Gates.
Devlog
28 updatesNew Logo Deserves a proper intro!
No gif support?...
Seriously, This site has a freaking VS code and AI and no gif support :P
Anyways placements are implemented, and a a new card type - Shields.
Very buggy and ugly and new bugs introduced too, but playable!
New Hero Set is READY !
All day working on these
Shop Is Closed due to renovation :D
It will be nice and cozy!
New Fancy Souls Holder :)
Steaming the new weapon border extremely boring content on twitch for 0 viewers :D
I have released 0.0.5 Today with the following:
Shop now has a Forge - Weapon Cards can be upgraded during the run.
Cheat to get all the cards ( see the main menu )
Worked hours on the weapon upgrade animation while the shop and other menu items are trash. π
mmmmm this is so satisfying
The First Voice Lines ADDED!
CLOSED EARLY BETA TEST KEYS !
Yuhuu.
Please drop a comment if you would be kind to test the game.
Current requirements: Steam on windows. - This will stay like this for a while as managing different builds would be a nightmare at this stage.
:) I am sending the key in a DM
BTG - Devlog
I haven't posting for 2 days as nothing visual is happening now I feel worth to share but a lot has happened:
- Localization - I think about you my Dutchies!
- Game music implemented ( Lobby, Road, Boss Fight's all custom )
- Hired a Professional Voice Actor who worked on Path Of Exile II, Clash ...
Testing and polish before the closed beta.
An honest question
So, as the internet ( Reddit) is filled with AI haters that would probably review bomb me into the oblivion for using AI art pieces I decided to give them a chance to basically help a real artist and contribute so the game would be AI free while not losing the visual coherence and quality.
Tuesday is the UI day
I am busy today replacing the colorful placeholders with authored buttons. Also to mention, fixing the AI glitches sometimes takes 2x the time then just painting it myself...
"How do you do the graphics?" - well... easy
I paint them :D
So, honestly, I Generate concepts, then where the IA is dumb and make mistakes, I either fix them up or paint all from scratch.
β
I hate game UI work...
Card Reveal
Watcher's Glaive is a Legendary weapon dropped by Belphegor himself.
The scary stats are meant to help the players during the next runs.
beta testing will most likely result in changes in the stats.
BTG - update ( only text this time )
Plenty of changes:
- A lot of synergy cards are added to the game
- Bosses drop a legendary weapon that makes them pass 2nd time more bearable.
- Players can build multiple decks and swap between them mid run between the circles
- Shops give more options now: Buy a card; Rent a card (added to yo...
I think I have to make it Legendary weapon :D
Let me present you the best weapon so far.
Daily BTG - New Enemy Shatter is mmmmmmmmmmmmmmmmmmmmm
Recent build - Intro - Polish - Features
Dante will do commentary on your play :D
I have filled the game with commentary for all kind of events. :)
I hope it will give it more life.
Btw I am looking for a SoundFX Artist for effects, so please don't be shy to propose someone if you know.
Map WIP
I decided to work on the map today
More Spam from BTG
I have made the custom movement keyframe animator that let's me do any kind of crazy entrance. :))))
Comments
@blindxfish / @Lensflare this project page is absolute beautiful on desktop! On phone bit weird, but ok.
indeed
hmm, I think a pagination would improve it
Nah, why. Did you ever think βoh no, page is too long?β Nah, as long as itβs fast, I do not see reason to paginate at all.