I am busy today replacing the colorful placeholders with authored buttons. Also to mention, fixing the AI glitches sometimes takes 2x the time then just painting it myself...
A weapon-focused roguelike deckbuilder set in Dante's Inferno. Build your deck, empower your weapon, harvest souls from fallen demons, and fight your way Beyond The Gates.
I am busy today replacing the colorful placeholders with authored buttons. Also to mention, fixing the AI glitches sometimes takes 2x the time then just painting it myself...
I paint them :D
So, honestly, I Generate concepts, then where the IA is dumb and make mistakes, I either fix them up or paint all from scratch.
I hate game UI work...
Watcher's Glaive is a Legendary weapon dropped by Belphegor himself.
The scary stats are meant to help the players during the next runs.
beta testing will most likely result in changes in the stats.
Plenty of changes:
Let me present you the best weapon so far.
I have filled the game with commentary for all kind of events. :)
I hope it will give it more life.
Btw I am looking for a SoundFX Artist for effects, so please don't be shy to propose someone if you know.
I decided to work on the map today
I have made the custom movement keyframe animator that let's me do any kind of crazy entrance. :))))
Goddam, VFX is so hard and my game is 98% VFX...
I have working today on the card glow, player glow, enemy glow, draw animation, and a lot of stuff that are not interesting without OCD.
Also old card placeholders replaced with nice placeholders :)
Comments
@blindxfish / @Lensflare this project page is absolute beautiful on desktop! On phone bit weird, but ok.
indeed
hmm, I think a pagination would improve it
Nah, why. Did you ever think βoh no, page is too long?β Nah, as long as itβs fast, I do not see reason to paginate at all.